
But hey, restoring Rome in CK2 isn't easy, so being rewarded with all the tools to become an intercontinental superpower is probably appropriate. This seems more than a little overpowered, based on the other idea groups in the game. I recommend the Quality ideas in the Military group, which will make your soldiers truly peerless. Especially in the early game when Shock is more important than Firethey are likely to have one of the scariest armies in the world. In addition to the Land and Naval Forcelimit modifiers they gain from importing the Reformed Norse faith, they also have a unique idea group. Now that the DLC is out, we went hunting for some of the less than historically accurate groups and nations that can be carried over.
