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It's just that the mobile game business will be growing even faster, increasing the size of the pie but not really eating into the existing slices spent on other games. Digi-Capital estimates that the console and offline PC gaming spaces will actually grow a bit over the next few years in terms of actual revenue dollars. But non-mobile gamers shouldn't necessarily worry that their preferred platforms are going away any time soon. That's an amazing statistic when you consider mobile gaming was barely a statistical blip just under a decade ago. That same report estimates the total market for mobile games will be $45 billion (£30 billion) in two years, representing a 40 percent plurality of the total gaming market. A recent Digi-Capital report estimates Asia will represent more than 50 percent of all mobile gaming revenue by 2018, leaving Europe and North America to divide up the remainder. PC gaming looks relatively strong on a worldwide revenue basis, but these days the business is utterly contaminated by free-to-play MOBAs and MMOs, rather than more traditional single-player games or direct online competitions.Īsia is the key to this change, which helps explain why Tencent is willing to put so much money into acquiring a growing competitor. For a console game to have 100 million players, it would have to be sold to roughly 50 percent of all console owners worldwide, according to other estimates. Supercell claims more than 100 million daily players for the four games mentioned above that's a little under 10 percent of the total market for mobile gamers worldwide, according to one estimate. Further Reading Don’t look now, but the PC is the world’s biggest gaming platformThe relative value of mobile gaming largely comes from the simple fact that so many people worldwide have smartphones in their pockets, and they are willing to download and try free-to-play titles.













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